哨兵边界实现翻转棋Board
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241
gameGUI.py
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241
gameGUI.py
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import tkinter as tk
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from tkinter import ttk, messagebox
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import numpy as np
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from game.reversi import Board
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class ReversiGUI:
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def __init__(self, master):
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self.master = master
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self.master.title("黑白棋 (Reversi)")
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self.master.geometry("1000x600")
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self.master.resizable(True, True)
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# 创建棋盘实例 (8x8)
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self.board = Board(8, 8)
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# 棋子颜色和符号
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self.colors = {
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0: "#228B22", # 空位 - 绿色
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1: "#000000", # 黑棋 - 黑色
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-1: "#FFFFFF" # 白棋 - 白色
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}
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self.bg_colors = {
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0: "#228B22", # 空位 - 绿色
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1: "#000000", # 黑棋 - 黑色
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-1: "#FFFFFF" # 白棋 - 白色
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}
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self.symbols = {
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1: "●",
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-1: "●",
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0: ""
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}
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# 创建主框架
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self.main_frame = ttk.Frame(self.master)
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self.main_frame.pack(fill=tk.BOTH, expand=True, padx=10, pady=10)
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# 创建左侧主棋盘框架
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self.board_frame = ttk.LabelFrame(self.main_frame, text="主棋盘")
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self.board_frame.pack(side=tk.LEFT, fill=tk.BOTH, expand=True, padx=5, pady=5)
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# 创建右侧通道可视化框架
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self.channels_frame = ttk.LabelFrame(self.main_frame, text="通道可视化")
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self.channels_frame.pack(side=tk.RIGHT, fill=tk.BOTH, expand=True, padx=5, pady=5)
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# 状态标签
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self.status_var = tk.StringVar()
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self.status_label = ttk.Label(self.master, textvariable=self.status_var, font=('Arial', 12))
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self.status_label.pack(pady=5)
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# 初始化棋盘按钮
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self.board_buttons = []
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self.setup_board()
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# 初始化通道可视化
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self.channel_labels = {
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"board_b": [], # 黑棋位置
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"board_w": [], # 白棋位置
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"board_move": [], # 合法走法
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"player": [] # 当前玩家
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}
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self.setup_channels()
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# 更新显示
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self.update_display()
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# 重置按钮
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self.reset_button = ttk.Button(self.master, text="重置游戏", command=self.reset_game)
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self.reset_button.pack(pady=10)
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def setup_board(self):
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"""设置主棋盘界面"""
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# 创建行列标签
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col_frame = ttk.Frame(self.board_frame)
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col_frame.pack(fill=tk.X)
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# 空白格用于对齐
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ttk.Label(col_frame, text="", width=2).pack(side=tk.LEFT)
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# 列标签 (A-H)
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for c in range(8):
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ttk.Label(col_frame, text=chr(65 + c), width=4).pack(side=tk.LEFT)
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# 创建棋盘按钮
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for r in range(8):
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row_frame = ttk.Frame(self.board_frame)
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row_frame.pack(fill=tk.X)
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# 行标签 (1-8)
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ttk.Label(row_frame, text=str(r+1), width=2).pack(side=tk.LEFT)
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row_buttons = []
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for c in range(8):
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btn = tk.Button(
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row_frame,
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width=3, height=1,
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font=('Arial', 14, 'bold'),
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command=lambda r=r, c=c: self.make_move(r, c)
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)
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btn.pack(side=tk.LEFT, padx=1, pady=1)
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row_buttons.append(btn)
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self.board_buttons.append(row_buttons)
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def setup_channels(self):
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"""设置通道可视化界面"""
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# 创建通道标签和网格
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channels = [
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("黑棋位置", "board_b"),
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("白棋位置", "board_w"),
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("合法走法", "board_move"),
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("当前玩家", "player")
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]
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for idx, (title, key) in enumerate(channels):
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# 为每个通道创建框架
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channel_frame = ttk.LabelFrame(self.channels_frame, text=title)
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channel_frame.grid(row=idx//2, column=idx%2, padx=5, pady=5, sticky="nsew")
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# 创建网格
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grid_frame = ttk.Frame(channel_frame)
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grid_frame.pack(padx=5, pady=5)
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# 创建小格子
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cell_labels = []
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for r in range(8):
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row_labels = []
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for c in range(8):
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lbl = tk.Label(
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grid_frame,
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width=2, height=1,
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relief=tk.RIDGE,
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borderwidth=1
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)
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lbl.grid(row=r, column=c, sticky="nsew")
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row_labels.append(lbl)
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cell_labels.append(row_labels)
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self.channel_labels[key] = cell_labels
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# 使行列权重相等
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for i in range(2):
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self.channels_frame.grid_columnconfigure(i, weight=1)
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self.channels_frame.grid_rowconfigure(i, weight=1)
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def update_display(self):
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"""更新所有显示元素"""
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# 更新主棋盘
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for r in range(8):
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for c in range(8):
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value = self.board.board[r, c]
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btn = self.board_buttons[r][c]
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# 设置按钮颜色和文本
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btn.config(
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text=self.symbols[value],
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fg="#FFFFFF" if value == 1 else "#000000", # 黑棋白字,白棋黑字
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bg=self.bg_colors[value], # 使用对应的背景色
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state=tk.NORMAL if self.board.board_move[r, c] == 1 else tk.DISABLED
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)
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# 更新通道可视化
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# 黑棋位置通道
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self._update_channel_display("board_b", self.board.board_b)
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# 白棋位置通道
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self._update_channel_display("board_w", self.board.board_w)
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# 合法走法通道
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self._update_channel_display("board_move", self.board.board_move)
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# 当前玩家通道
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self._update_channel_display("player", self.board.player_channel)
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# 更新状态信息
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player_name = "黑棋" if self.board.player == 1 else "白棋"
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if self.board.is_game_over():
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winner = self.board.get_winner()
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if winner == 1:
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status = "游戏结束!黑棋获胜!"
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elif winner == -1:
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status = "游戏结束!白棋获胜!"
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else:
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status = "游戏结束!平局!"
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else:
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black_count = np.sum(self.board.board == 1)
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white_count = np.sum(self.board.board == -1)
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status = f"当前玩家: {player_name} | 黑棋: {black_count} | 白棋: {white_count}"
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self.status_var.set(status)
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def _update_channel_display(self, channel_key, data):
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"""更新特定通道的显示"""
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for r in range(8):
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for c in range(8):
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value = data[r, c]
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label = self.channel_labels[channel_key][r][c]
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# 设置颜色强度
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if channel_key == "board_b":
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# 黑棋通道: 黑色
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intensity = int(value * 255)
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color = f"#{intensity:02x}{intensity:02x}{intensity:02x}"
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elif channel_key == "board_w":
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# 白棋通道: 白色
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intensity = int(255 - value * 255)
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color = f"#{intensity:02x}{intensity:02x}{intensity:02x}"
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elif channel_key == "board_move":
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# 合法走法通道: 蓝色
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intensity = int(value * 255)
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color = f"#00{intensity:02x}ff"
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else:
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# 当前玩家通道: 红色(黑棋)/黄色(白棋)
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if value > 0:
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color = f"#ff0000" # 红色表示黑棋
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else:
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color = f"#ffff00" # 黄色表示白棋
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label.config(bg=color)
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def make_move(self, r, c):
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"""执行走棋操作"""
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try:
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self.board.play(r, c)
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self.update_display()
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# 检查游戏是否结束
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if self.board.is_game_over():
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winner = self.board.get_winner()
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if winner == 1:
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messagebox.showinfo("游戏结束", "黑棋获胜!")
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elif winner == -1:
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messagebox.showinfo("游戏结束", "白棋获胜!")
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else:
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messagebox.showinfo("游戏结束", "平局!")
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except ValueError as e:
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messagebox.showerror("错误", str(e))
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def reset_game(self):
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"""重置游戏"""
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self.board.reset()
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self.update_display()
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if __name__ == "__main__":
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root = tk.Tk()
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app = ReversiGUI(root)
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root.mainloop()
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